Starcraft&Metroid Campaign Setting: Online
Fall 2005, Author: Kaz.
These rules modifications fall under “fair use” laws, and should not be sold. I
give permission for any reader to redistribute these documents without
restriction.
Other Rules: Setting Rules, Setting Flavor, Feats Revisions, Skills
Revisions, Races Description,
Footlocker, Star Garage,
Classes, Professions,
Advanced Classes.
Races of the Galaxy
The sapient races of the galaxy are much different from the
fantasy races, each with its own history and culture in the cosmos.
Terrans: Homo Sapiens from planet Earth. Much of human history has been
fraught with war and infighting, and the Terran race only came together as a
people with the turn of the 22nd century, upon the discovery of the Protoss,
Chozo, Pathomorphs, and Luminoth in the Koprulu and Jroel sectors of space.
Terrans are adaptable and self-conscious, fitting themselves into many aspects
of macrosociety and possess a keen interest in democratic rule. Often seen as nervy or
shortsighted by the elder races, a natural Terran lifespan is between 50 and 100
years.
Game Rule Information: Medium Size, Base Speed 30ft., 1 extra feat at
first level, 4 extra skill points at first level, 1 extra skill point at each
additional level.
Protoss: Unnatural natives to the planet Aiur of the Koprulu sector. The
Xel'Naga, an ancient and mysterious race of biogenic engineers, sages, and
conundrums is credited with the synthesis of the Protoss genome from available
local material and other unknown stock. Thousands of years after their creation,
the Protoss race overthrew the local Xel'Nagan scientific authority and claimed
sovereignty over the planet Aiur, having attuned themselves to the environment.
Protoss have a strong history of castes and honor codes, thrown somewhat to the
winds during the period of exile following the rise of the Overmind. Having
reinstated themselves on the planet, the Protoss race has rebuilt their once
massive society, and integrated into Terran, Chozo, and Luminoth planets as
well.
Protoss are naturally psi+. Protoss have a sensory organ below the skin of the
mid face that contains thousands upon thousands of microdomains connected to
nerve tissue. These domains will change direction freely with nearby
electromagnetic fields, and send impulses to the brain with that information.
This gives the protoss a sense of electricity in an area, and the word for the
sense translates to "smell," although they cannot smell in any other sense of
the word. This confers various circumstance bonuses, and a +2 inherent bonus to
checks involving circuitry and electronics, as well as a -2 check on chemistry.
Game Rule Information: Medium Size, Base Speed 30ft., Psionic Aptitude,
EM Sense, Con -2, Cha +2.
Chozo (Ko'zo): Longtime galactic travelers and with the Xel'Naga, one of
the ancient races of the galaxy. Though their origin planet is lost to history,
most Chozo consider the planet Zebes to be their home, while many are drifters,
or make residence on one of the many other planets of the Jroel sector, or the
moons thereabout. The oft-traveling Chozo have run abreast tragedy as a race
twice in their history: once the exile following the rise of supercomputer
Mother Brain to megalomaniacal control of Zebes and the Space Pirates, and a
second time when a meteor containing Metroid Prime struck the planet Tallon IV.
The effect of the Metroid Prime meteor is known as The Second Exile, and left
the entire Chozo race adrift between dimensions, part of a shadow realm, unable
to affect their surroundings in either plane in any meaningful way, and mentally
distraught. The Second Exile concluded largely thanks to Samus Aran following
her first defeat of Metroid Prime on Tallon IV. Modernly, the Chozo concern
themselves with galactic peace, security, and freedom, and have integrated
themselves into other races planets and systems.
Chozo scientists are fundamentally interested in understanding galactic ecology.
Their Morphological Insight grants them a +2 inherent bonus on any roll
involving the underlying biological systems of a specific quarry.
Game Rule Information: Medium Size, Base Speed 30ft., Morphological Insight,
Darkvision 60ft., Str -1, Dex +1, Cha -2, Int +2.
Luminoth: Long-lived inhabitants of the planet Æther discovered long ago
how to use the natural energies of the planet to mask themselves from discovery,
rather than attempt exploration themselves. When the Ing meteor collided with
the planet, a dimensional rift opened to an alternate material plane that
drained the energy of those who would venture in. A war broke out between the
Ing and the Luminoth, which ended in a stalemate in which the Luminoth
cloistered themselves in protective chambers and broadcast an alert message.
Meanwhile the Ing slowly stole the planetary energy from the other dimension of
Æther. The stalemate ended and the Luminoth arose when Samus Aran defeated
Emperor Ing and restored balance to Æther. Modernly, the Luminoth use their
planet's resources and their own ingenuity to explore space, the planet itself
something of a sector's edge lighthouse. Luminoth have thin frames and large
eyes as well as feathery antennae.
Luminoth have always documented galactic events, mostly from the impressively
detailed view available to them from on their home planet. This confers a +2
inherent bonus on Stellar Lore and Galactic Knowledge checks.
Game Rule Information: Medium Size, Base Speed 40ft., Average Fly at base
speed, Lore Writers, Str -2, Dex +2, Con -2, Int, Wis, Cha +2.
Pathomorphs: Their relatively short lifespan and rash nature have kept
Pathomorphs from assembling a coherent history and origin of their people.
Believed to originate from the outer rim of the Jroel sector, the Pathomorphs
are best known for their long held title: Space Pirates. Modernly, Pathomorphs
have cast off ties to clearly monstrous forces, phazon forms, Mother Brain and
others, and have integrated into society, keeping the planet Zebes as a central
point.
Genetic Temperament: -2 racial penalty on skill checks requiring
patience, tolerance, concentration, or re-tries. The re-try penalty is
cumulative.
Hoarding: A Pathomorph may spend twice as much starting equipment as per
their tendency to accumulate wealth.
Mutable Morphology: Once in place of a feat, a Pathomorph may take on one
of the racial abilities of another race. Subject to DM discretion. This changes
the pathomorph's appearance to resemble the other race.
Game Rule Information: Medium Size, Base Speed 30ft., Genetic
Temperament, Hoarding, Mutable Morphology, +2 Str, -2 Int, -2 Cha.
Eticoons: Short, curious, gregarious recent additions to galactic
society. Though known as animal life of many Jroel sector planets for many
years, Eticoons recently revealed their sapience to the other races and
integrated themselves into galactic society. Without a language or home planet
to call their own, Eticoons usually adapt themselves to other societies, and
rarely assemble as a body, political, social, or otherwise. Eticoons still have
a strong family tradition, part of which is a ritual of exploration in which
children are sent to make their own way in other places.
Game Rule Information: Small Size (+1 AC, +1AB, +2 Cloak checks), Base
Speed 20ft., +2 racial bonus on climb, jump, search, and cloak checks, +1 racial
bonus on all saving throws, +2 racial bonus on initiative rolls.
Byunei (B-you' nay sing. B-you' nen): Aboriginal
inhabitants of a lost planet called Jeno, the Byunei are largely the genetic
pattern from which the Protoss are based. Shorter and more stout than a Protoss,
they also feed on ambient psionic energy often found in Khaydarin crystals, and
since the cataclysm that destroyed their world, the survivors discovered an
ability to seal their bodies and survive, unarmored, in space for brief periods.
A Byunen is usually stoic, softspoken, determined, and pensive. Others sometimes
refer to Byunei as "warp puppies" because of their facial resemblance to Terran
canine companions.
Byunei are naturally psi+. A Byunen can survive in vacuum for up to 2+Con mod
days before respiration ceases. Once per day, a Byunen can mask his appearance
by enfolding himself in a warp field. The effect lasts 1d6+2 rounds, each round
requiring a Concentration check, and confers warp resistance +5 in addition to
cloaking.
Game Rule Information: Small Size (+1 AC, +1AB, +2 Cloak checks), Base
Speed 20ft., Darkvision 60ft., Sealed Environment, Psionic Aptitude, Warp
Control.
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