Galactic Dawn: Running Story of the Starcraft&Metroid Campaign, 2005.
Log 2: Flight of the Unnamed Ship
Three minutes until warp-exit, and Tam still could not shake the sinking feeling
he had about his path in life as of moments ago, it seemed. Though he trusted
his own capacities as pilot of the dropship vessel, and as team medic, and even
as impromptu leader, his capacities as two-legged creature worried him. Most
bipods, as it were, he thought, have a greater sense of survival than this.
Right then, Tam was on his way back into the jaws of a mighty beast, as the
group had recently discovered thanks in part to the Kellar, their employer was.
For the sake of their remaining soldiers and team members in Moltar (the lost
child of Jeno) and Jargenduv (the Pathomorph prankster), Tam, Andressyan, and
Mericor had agreed to return to the country-sized orbital platform home of
Biologic Space Ltd. with a plan. Tam was to report to command, Raynor, with the
truth of their story in whatever confidence he could quickly obtain. Timing
would be important. He would then rush back to the ship, and help the engineers
Guay and Maddocks finish loading as much of the important contents of their
cargo locker into the bay, and prepare the ship for lightning departure once
their friends were aboard. Andressyan was to deliver the DACs and decoder rod to
BSL bureau as per mission instructions, to maintain the illusion that their mvsf
was still comprised of company men, and then transfer their funds out of BSL
private accounts. Tam would then join Mericor in collecting Moltar and Jargenduv,
and hurry back to the ship. With their cargo and crew all aboard, Tam would then
escape the station, hopefully before the company noticed their flight. With good
timing and a little luck, the team could be well away to Moria or Chau Sara by
supper, and be well away from the clutches of BSL, maybe forever. How much fuss
would they bother to kick up over one measly mvsf, anyway?
So went the plan again and again in Tam's mind.
So went the plan again and again, much the same, in Andressyan's mind.
So went the plan, with minor and private revisions, in Mericor's mind.
Guay and Maddocks were still very busy repairing the ship, and keeping the
engines running well while appearing to run badly. Some of the damage was real,
besides, and it would only take a small mistake to shatter the balance of the
ship's health. Guay and Maddocks shared a private plight, as the rest were
singularly unaware of the veil, thin as a warp-film, that shielded them from
disaster. Maddocks started up at a sound, and quickly reverified his last few
steps. It had not been the ship. What was it then, that had made the noise? No
time to bother. A figment only. Maddocks got back to work.
-BSL station, this is Mike-Victor-Sierra-Foxtrot Eighty-Eighty-six shuttle
requesting berth.
-Shuttle, this is BSL station. Berths are clear, you are cleared to dock in bay
Eighty-Eighty-six. Verify callsign, Eighty-six: instrumentation is showing
irregular waveform.
-BSL station, previous pilot is down. Acting ensign Tam is pilot.
-Shuttle Eighty-Eighty-six, report to command once docked. But I suppose,
everybody's gotta die sometime, Redd. Welcome home, pilot Tam.
Tam pitied the controller out of human sympathy. The man's skills were of use to
the company now, but how long would it take before bureau decided that he could
serve them better as a corpse in a freezer, or perhaps an anatomically correct
diagram of his former self? Tam's stomach churned as he remembered the
scientific wonder he once had felt at seeing the amazingly life-like
reconstructions of human body parts in three-dimensional models that BSL
presented him. Models.
The ship growled as it made final berth in the mvsf bay. The team waited for the
bay seal to reactivate, and then made their drop with the greatest alacrity they
could collectively muster. Each man knew his mission.
Mericor headed to the detention level, hoping he would be able to negotiate the
release of his crew on sociable terms, but secretly also hoping that other
methods would be necessary. His armor was light enough to not draw too much
attention, and Mericor's skill and training allowed him to slip by unnoticed.
Andressyan rushed after him, thinking he would be needed to negotiate the
release of interned, and generally worried about Mericor's skills of a
negotiator. Tam made a hurried walk to command, with the DACs and the decoder
rod in tow. They had decided to deliver them to Raynor himself instead of
bureau. Bureau's sight was wide, they thought, but their inertia great. The team
would be long gone before bureau would notice that they had simply decided to
take the mission prize to a different department. It would look like a minor
violation of protocol. Minor violation of protocol. The words sounded
monotonously in Tam's head, each time becoming more ominous. Finally he
approached Raynor's office door. Just explain it to him.
Mericor and Andressyan found the detention level and I-tech Roberts behind his
tall desk in good time and high spirits. The I-tech was whistling a tune
Andressyan knew.
-Ah, good afternoon, gentlemen. I am I-tech Roberts, how may I...
-(with a small cough) Right, I am private Andressyan, here to negotiate the
release of some other of my mvsf crew. I believe they were interned for the
duration of the mission that we just completed, and now that we're back, I've
come to get them.
-One moment while I verify the records, private.
The I-tech typed dexterously at his terminal, and squinted briefly and slightly
at his findings. Andressyan recognized the sign, and waited two more counts
before choosing to act accordingly. It hadn't been the end of his count before
the I-tech spoke of his findings.
-I'm afraid I'll have to wait to receive word from bureau about the release of
your friends. You are correct in that their internment is to end at the
completion of your mission, but bureau must first close the mission themselves
on their records. Since this is perhaps a new process to you, I'll let you in on
how it works: bureau is slow-moving, and sometimes leaves missions open for
months after completion. People like your friends are overlooked. It's not that
they want to torture people, but it does serve to dissuade mvsf soldiers and
others from misbehaving if they know that these cells are oubliettes (Roberts
here shows his knowledge of ancient torture methods. Castle dungeons would
sometimes have special cells carved as plainly as possible out of the ground,
deep within the Earth. Those imprisoned there were simply ignored, and the rooms
themselves came to be known as "oubliettes," literally, "places to be forgotten").
-I see. Well since I'm here anyway, how are the wife and kids? Still planning
that vacation to New Trinidad?
The I-tech seemed overjoyed to have an un-official conversation with another
person, and obliged Andressyan's queries without notice of his signal to Mericor.
Mericor did notice, however, and walked around the corner, then cloaked, then
waited three counts and moved stealthily past the I-tech's notice. Of course
that level of the station would have plenty of anti-cloaking, but Roberts would
have to be paying close attention to see an unfitting motion, sound, or shadow.
At that, Mericor trusted his ability to sneak by a guard on full alert,
detectors or no.
Mericor moved down the corridor and discovered that his comrades were in the
same cell, guarded by two station men. He had been hoping to avoid bloodshed,
but that door was coming down and they were in the way. Mericor paused for a
second to pray after he had planted the door-destroying explosive charge. For
God had made all the universe as an explosion, so there is no holier way for
these men to have died. Mericor stepped back to a safe distance. Amen.
The explosion rocked the detention level, and Andressyan, well prepared, feigned
the same shock that Roberts played out for real. Seeing his quarry's subsequent
reaction, Andressyan acted quickly and subdued Roberts with a stiff blow to the
head. The gesture would buy them a minute or two more, Andressyan thought.
Plenty of time. Mericor rushed over the guard corpses and into the smoking
opening of the cell. Decloaking, he announced to Moltar and Jargenduv that they
must hurry. The pair wasted no time in confusion about why they should have to
hurry, or moreover why their friend had blown an opening in their cell rather
than visiting. The three joined Andressyan, and left the detention level without
any further trouble. The alarm sounded a whole ten minutes later, by which time
Andressyan had split up, back to his room, and Moltar, Jargenduv, and Mericor
were all back in the bay, helping load supply crates.
Tam heard the alarm, and decided to break into a run. He had told Raynor the
story as quickly and truthfully as he could, and had taken his commander's
allowance as sign of sympathy. Had Raynor chosen to have him held, for example,
that would have been a bad sign. Tam did not want to press his luck, and ran
back to the bay to find his team, minus Andressyan prepared for departure. Five
minutes and he could cycle the ship for exit. For escape. Three more minutes.
Mericor decided to leave a going-away present for their employer; a safety-net
in case other mvsfs became too quickly mobilized and began filtering in through
the door. Two remote mines at the entrance should do the trick, he thought. Then
having planted the prizes, Mericor lifted onto the ship and watched the door
through a portal. The drone of the now fully-operable ships engines filled the
team with hope as they waited anxiously for their missing member.
Andressyan had found his room easily enough, and took little time in
establishing an account with the Bank of Switzerland on Brontes. Seven minutes.
Then transferring the funds. Nine minutes. There were noises in the hallway of
armored men approaching. Thirteen minutes. Finished. Andressyan called out over
the comm to his team, taking on a solemn tone:
-You men will have to leave. They've found us out too fast. If you wait for me
then no one will make it out. Go. Go!
Tam and the rest received the transmission with grim faces. They all knew that
Andressyan had been correct, and none spoke a word as Tam signaled for the bay
seal to open and idled the ship away from berth. Andressyan positioned himself
across the barracks bunk opposite the door, and kicked it over, using it as
cover. By God, they would not take him easily, he thought. With his eyes through
his scope, he awaited the door to crash open. Three mvsf marines appeared in the
threshold.
Mericor activated his device as the ship approached what he judged to be maximum
signal range. A fire erupted from the threshold, the station's air then pouring
out through the fire. As the ship shuttled away, the bay looked light a
tea-candle, with a column of flame the size of a human being burning brightly on
the off-planet side of the station through their bay opening. Tam scheduled a
flight back to Moria as quickly as he could, and as the coordinates were still
fresh from the previous mission, he found no trouble in doing so. With an exit
like that, it is likely that BSL would send someone to hunt them down and kill
them, and also likely that it would take them months to do so. With that in
mind, the team relaxed slightly, the tea-light becoming invisible in compare to
the planet Tarsonis itself, now shrinking in the distance. Then at once gone,
the team breathed a sigh of relief, and spared a moment of silence for their
fallen comrade, Andressyan.
Once orbiting Moria, Tam idled the ship and announced over the comm that they
should have a meeting to decide what to do. Mericor had explained their position
to Moltar and Jargenduv on the way in, about the Ing on Tyrador station, Septoth
and the Kellar, the DACs, the stealth attack, the revelation, and their decision
to leave BSL employ in the manner chosen. They all agreed to have council with
Tam over the comm (he would have to keep the ship in stable orbit, and the
cockpit was too tight for all four of them), and prepared to do so when the
lights suddenly went out. Tam reported immediately that he didn't understand it,
or do it. Guay and Maddocks also indicated that they were baffled. Moltar heard
a noise from the cargo section.
Moltar: I heard something. Everyone quiet. Mericor, I'm going stealth.
Mericor: Good idea, me too. What is it?
Moltar: I don't know. Maybe nothing. I'll check it out.
Tam: Guys, what's going on back there? Comm is nearly out, too, I can't make
much out.
Jargenduv: We've got a problem back here, chief, just try to get the lights back
on.
A low hissing noise sounded, and there was a scream in the darkness: the
utterance of the sudden and severe pain of one's cells suddenly stepping back up
to timeliness with the rest of the universe. A figure rose in the darkness,
alone and frightened, but prepared.
Yuri Elric awoke in pain and in the darkness. She could hardly remember where
she had been before, much less how she had gotten to be born into pain and
darkness. Yuri felt the cold steel grating against her feet, and knew somehow,
instinctively perhaps, where her suit was and how to put it on. She heard a
threatening voice:
-Stand down or be fired upon. Comply!
Yuri couldn't see where it had come from, and took a guess that she was at least
as hard to see. She put her armor on silently, a Chozo battle suit fitted to her
form by splendid design. In only a minute the suit was online, and her blaster
aimed at the nearest target, now thinly outlined by her battle visor. Strange,
it was about half the size she had expected. Yuri decided to sound diplomatic
while preparing to blast the threatener to oblivion.
-Who are you? Identify yourself.
-Stand down. You are on an mvsf shuttle formerly owned by BSL. You have appeared
in our cargo bay.
The words felt uneasy as Moltar spoke them. He knew that Mericor would have
plenty enough respose to kill whomsoever this stowaway was, but perhaps not
before violating the ship's seal and dooming them all. Diplomacy seemed
preferable.
-I'm...my name is Yuri Elric.
The words felt uneasy as Yuri spoke them. She had elected honesty this time,
though she rarely liked, she suddenly remembered, giving out her name,
especially to those who had greeted her with threats and pain and darkness.
Elric? Tam, Mericor, Moltar, and Jargenduv remembered the name. It had been the
same surname of their former executive officer who had gone missing right before
that mysterious crate had appeared. Had he a daughter?
The lights came back on, and Yuri and the team held the tableau, now seeing that
they had been prepared to shoot at each other. They slowly lowered their weapons
with a small feeling of embarrassment. Helmets off, the team greeted their
stowaway then with civility, and explained about their journey up to that point.
Yuri explained that she had been living with a colony of Chozo on Tep, and could
remember little else. They bonded over stories of Commander Elric for a few
hours.
Tam felt a little left out. Here he had spent so much time watching over the
stasis cell, only for it to open while he had to be elsewhere, of course,
keeping them all from dying. Tam regretted, a little, not telling the others
about the cell, but when had he the chance to do so? The last four days had
moved at lightning speed, and the only downtime Tam could remember were the
hours that he had been infirmed in Kellar care. At the least they had kept
internal comm open so that he could also share stories about Commander Elric in
his day. In the end, Yuri agreed to lend her arm to the team, vouching for her
own skills in battle, and asserting that she would be able to assist the ship's
engineers should their course lead them to not need another gun as much as
another crewman.
The team sat then in council, Tam still cloistered in the former Redd's hold,
discussing their near future.
Ultimately, they decided to find work on Moria. It had been the location of
their last meeting with Septoth and the Kellar, and Tam in particular wished to
learn more about Septoth's quest. Finding a group of eco-terrorists in
macro-society is more difficult than the team had imagined at first. In fact
none of the people they met on first journey to the Morian surface were helpful
in finding the Kellar, or even leading them in the right direction. Finding
this, the team then decided to establish themselves as workers, perhaps
thereupon to develop enough renown to attract the kinds of people they wanted to
find, if not the Kellar themselves.
Finding an essentially mercenary position on Moria was much easier, and in only
a few days, the team found a fitting-sounding job opportunity at Legoland, Moria.
Lego is one of the few large companies that managed to survive the culling of
companies as galactic society emerged. Thanks to their experience with mers and
polymers, Lego had adapted their function to include the creation of plastics
for spaceship components. Almost every Terran vessel of the day has some kind of
window or fitting or component crafted with mastery by the same Lego company
that brought joy to the children of the planet Earth in the days before galactic
society. The company still makes toys, and has established a theme park on Moria,
where towers of their small bricks scrape the skies, and notable figures of
social history stand in plastic tableau: Sarah Kerrigan, Arcturus Mengsk, Adun,
Tassadar, Zeratul, Samus Aran, Adam Malcovich.
As fate would have it, the Lego theme park on Moria had a sudden and great need
for some extra security guards within the park. The team, without Tam and the
engineers, who were working on the ship and making sure their parking remained
valid, approached Lego with their talent, and found themselves soon second in
line for an interview.
They were to meet with a stern Protoss Marshal named Berritor. In front of them
was another Protoss warrior, who was apparently also signing on for hire. The
team watched as Berritor spoke to the warrior:
-You would call yourself the son of Aiur? I would be pleased to see one of my
brethren as a guard of this plastic paradise, however, you must first prove your
mettle in combat, B'arun.
-You have stated my name as I pronounced it, B'arun T'Aiur. I have trained long,
and am glad to see this day. I await your challenge.
The room shifted outward until Berritor's large office began to resemble a large
octagonal arena, and sure enough, tigers appeared in the form of three Protoss
warriors, each with a pair of psi blades at the ready. Berritor gave the signal,
and B'arun steadied his aim at the oncoming zealots. With a flash of passion and
gout of flame, B'arun singed and burned his attackers all at once. Mericor was
impressed with the warrior's ingenuity, he had never seen a psi blade emitter
with a flamethrower attached, and B'arun had, and was using, two at once. Elric
thrilled at the whole display, reminded for some reason, of vague triumphs of
her own past. She cheered for the lone fighter. Jargenduv couldn't help but
think about how he may turn that fire effect into some kind of mobile robotic
minion that would follow him around in battle. Moltar was impatient, and wished
for the sake of macro-society that sentience could have evolved beyond barbarism
by now. Besides, when would it be their turn to fight.
The battle raged on. With two of his attackers down, B'arun decided to engage
the third and last fighter, now well burned, with psiblades of his own. In a
final melee, B'arun vanquished the last fighter, and raised his fist in the air
to celebrate his successful demonstration. The onlooking team, even Moltar,
applauded. Berritor returned and spoke while robotic helpers carted the subdued
warriors off and out of the octagon.
Berritor: B'arun, the son of Aiur, I am impressed with your prowess, however,
the position I have available requires a team of warriors to sweep part of the
facility. Go, and find warriors who are your peer and return to me. I shall give
you the duty then.
B'arun: Have I not proven my worth, on my own, in battle before your eyes? Let
me challenge this sweep on my own.
Berritor: Your spirit is strong, young warrior, but this mission requires at
team.
Elric: Excuse me. I think we could help out. You were talking about peers and
well...here we are!
Mericor: Certainly. We could be your team.
B'arun: There, Berritor. I have found a team.
Berritor: (chuckling) You impress me for a second time. Let us discuss the
terms.
And so the team had found another member. Berritor's council allowed them to
introduce themselves, and discover their common goals and interests. By the end
of the hour, B'arun felt like this band of strangers who had stepped into his
interview were the grace of Adun handed down to him from on high. B'arun found
Elric and her Chozo armor particularly impressive, as he too was young for his
race. At the close of the meeting, Berritor was confident in his new security
team's ability to complete the sweep, and passed out their company decals to
identify them as an official lego employ.
Berritor had explained the mission to the party as a sweep: in one of the closed
and cordoned-off rides of the park there sat a vast subterranean den of robots
whose control had been wrested from the park authorities by a mysterious
consciousness. The ten-thousand renegades and their leader plotted under the
park, and Berritor meant to stop them while they were still contained. Berritor
pictured a scene where former park-happy thrill seekers flee in terror from the
very bots that were meant to entertain them. The thought of the loss of
Terranling life chilled Berritor, who confessed he had always been fond of the
younglings of the Terran race particularly.
Without delay, the team set off to pass the cordoned area and delve into the den
of maleficent machinations.
Moltar noticed a small cluster of the drones down the hallway before the others.
He alerted the team to their presence, and he and Mericor snuck toward the pair
in cloak. With a successful surprise, the team struck the drones: Mericor lobbed
a fragmentation grenade. Moltar sat and sniped, as did Jargenduv. Elric charged
and fired his plasma beam. B'arun closed the distance and flamed the enemy.
Their presence known, the team quickly salvaged what good robot components they
could, storing them in Jargenduv's ample closet space in his SCV suit. Their job
proceeded in much the same way for many minutes: slowly creeping into the next
room or hallway, sweeping it clean of malfunctioning bots, taking what good
parts they could (Berritor made it clear that this was acceptable, noting that
Mericor and Jargenduv both had taken an interest in the salvage part of the
operation), and moving on. Mericor or Jargenduv would open the doors when the
situation called for an explosive blast or computer finesse. Having found no
traps so far, B'arun did not anticipate the next part.
Some miniature robots had skittered away through a duct, and Elric remembered
that she could assume a more compact form and follow them. Elric folded her suit
into its morphing ball form, and rolled into the duct after the skittering
robots. Turning right, she discovered a fan that blocked her path: they must
have gone the other way, she thought. Indeed, she then heard noises from the
other end of the pipeline, and suddenly felt the presence of a fan rather
felicitous. Elric planted a bomb in the form of a compact energy orb reaction (a
common Chozo suit feature) and watched as it floated toward the robots, powered
along by the fan. Three bombs saw the dismantling of four of the tiny skittering
robots, and for the last one of the five, Elric decided to instead charge and
crush it, remembering that she maintained mass when morphing.
Elric emerged in a pitch black room, and heard the sudden hush of synthesized
language indicative of three or four more hidden attackers. Separated, the team
rushed to find another way into the room Elric had found. B'arun was the first
to rush down the hall, and, finding a door that should have been placed
correctly to take him to the fight, B'arun plunged forward, through a mysterious
looking sheet, and found himself trapped in a dark elsewhere. Meanwhile, Elric
managed to finish off the four attackers on her own, taking some hits and
getting winded in the process. The team's focus turned to B'arun, who could hear
the team over the comm, and speak, but knew not his location. Elric saw the
mysterious film B'arun described in the corner of the room. It stood a six by
three foot rectangle, full of black film with swirling hazy bits of white. Elric
was perplexed, but found bits of salvage or junk to toss into the threshold as a
test. Jargenduv looked at the portal from the other side, and tried the same
thing with bits of junk or pieces of fallen rock from the walls that he had
found. B'arun was furious, being accosted in the darkness by bits of junk flying
in and hitting him all over. He called to the team to stop, and did a test of
his own, lighting the flames of his perdition flamethrower. B'arun found that
his cell was round and tight, and he could not understand how the bits of junk
could fly in, but his fire would not escape. Elric finally decided to try and
join her comrade, and charged the door. She bowled into Jargenduv, passing
through the mysterious film as though it were an illusion only. Jargenduv's
temper flared at once, and then subsided as an idea occurred to him. About the
black film was a metallic rim. This was some kind of device, and
reverse-engineering systems was his specialty. He would simply turn it off.
Working diligently with his tools, his head clear, for a few minutes, Jargenduv
asked the team to stand back as he activated a switch in his suit. The portal
flickered and faded, and lights came on in the room before them. Through the
door, the team could see a huge wall of screens and input devices, and in the
corner was a column of imprisoning plastic with their comrade inside. Once they
entered, an unseen portcullis closed behind, and a figure in a chair cackled,
spindly mechanical arms showing from the corners. One two, three four...the
chair turned slowly as the cackling continued. The figure greeted them as a
hovering central mass with dangling wires and hundreds of embedded lenses and
unfamiliar looking robotic components. The four arms flailed mildly as the
figure cackled, and then it identified itself as their destroyer, and rose high
overhead, pulling on levers on the ceiling, resulting in robotic minions like
the ones the team had seen before appearing in tall puffs of green smoke.
Elric and Jargenduv charged across the room to B'arun's side, still trapped.
Elric laid cover fire while Jargenduv hastily attempted to disable the trap.
Moltar and Mericor fired or lobbed grenades from a distance, subduing some of
the minions while the master summoned ever more. Jargenduv grunted in approval
as the trap disappeared into the floor. B'arun charged the center, slaying
summoned minions. Elric joined. Jargenduv attempted to rewire the panel to drop
a trap on the master robot. With a shock, Jargenduv found himself trapped in a
column similar to the one B'arun had been in, only this one was quickly filling
with a toxic gas. Jargenduv activated his armor's seal.
Battle with the master robot continued for a solid minute, ultimately the
monster fell, laser weapons and all, defeated.
Jargenduv indicated to Elric how he thought to get himself out of the trap, and
Elric followed instructions. First the gas evacuated, then, with a better view,
Jargenduv talked Elric through the rest, and freed himself. He and Mericor
salvaged the minions and master, obtaining among others a single lego-stamped
superior component.
The team exited the dungeon, noticing as they passed other deactivated robots,
now pacified by the defeat of the renegade controller. Mericor and Jargenduv
divvied the components. Berritor applauded their efforts, and told them that
representatives of another company had come looking for them...
The team stood in the center of the octagon.
Without warning, five mvsf soldiers of the BSL company stormed into the room and
let loose gouts of flame from matching pairs of Perdition Flamethrowers.
Berritor had unwittingly allowed the team's former employer-turned disgruntled
malefactor to make an attempt on their lives. The team would short prove that
attempt vain, as each sprung into action. B'arun with his psiblades and flames
of his own. Moltar and Mericor with shots and explosions from hidden quarters.
Elric with rapid shots from her power beam, and Jargenduv with his laser cannon
and similarly mounted new robot minion crafted from spare lego robot parts.
The fight lasted only half a minute, and left the team scorched and injured, but
unlike their attackers: alive.
Berritor stormed back into the room and apologized profusely. He claimed he had
not known that the liaison was in fact an assassin squad; that somehow they had
known how to sneak in past security. Then Berritor offered them a bonus and
severance package, intoning that regrettably, he could not have anything like
this happening again in Legoland security, and that the team's enemies could not
be allowed to jeopardize the park again. With a heavy heart he turned the team
away, but not before giving B'arun a small crystal, which he claimed to be of
consequence and importance.
The team left the park mystified and somewhat perplexed. How had BSL found them
out so quickly? Without sparing too much thought on the past, the team took to
the many markets of Moria in search of proper swag for their coming adventures.
Over a few weeks, Elric found some spare missile ammunition. Jargenduv found
toys, as did Mericor. Tam found better parking places. Moltar found a unique man
who had a job opportunity for the group. With a little effort of collection, the
team could earn a powerful device from this private chemist. The chemist gave
Moltar simply a list of ingredients that he would need in order to craft another
project of his, and in exchange he would grant Moltar some of the formula to
turn his bubble-gun into a powerful nerve agent. At first Moltar balked at the
idea, claiming that the chemist was clearly demanding an unreasonable exchange.
The chemist apologized, his bluff called, and gave Moltar a shorter list.
Moltar returned to the group and explained what he was after. The team agreed to
go collect, mostly out of ennui. It had by now been almost a month since the
attack of the maladroit droid army, and many of them had devoted their lives to
soldiering of some kind. Elric in particular longed for more bounty to hunt.
The first ingredient on the list was riboplastic gel. Moltar discovered through
inquiry that this chemical could be found in medical supply companies across the
stars, most closely on the planet Tarsonis and Tarsonis Medical Supply.
The team debated for a few hours about whether they should consider another
supplier: BSL station was in orbit of Tarsonis after all, and they wanted to
stay as far away from their enemies as possible while they could still choose
to. Moltar convinced them that the threat was mild, as BSL only orbited the
planet, and the team had but one small ship, easy to hide, and anyway they would
be traveling to the surface. The team agreed. Tam took the ship out and
journeyed to Tarsonis, landing the ship by proper protocol in a public hold.
Moltar went alone to TMS, and after a harsh greeting from the secretary in
response to his inquiry, was directed to a private room. Moltar then figured out
that this riboplastic gel was in fact a controlled substance, not to be garnered
without difficulty and discretion. A man appeared and offered him the gel in
exchange for guard duty over one of their shipments. Moltar agreed, and then
heard Tam over the comm.
-Moltar, meet me around the corner in a few minutes, I'm headed your way.
-Is there a problem?
-I don't think so, but I'm not sure. It seems we have a parking ticket to take
care of. The precinct is close to your location, so I thought we should meet up.
-Understood. I have another mission plan to run by you when we meet.
-The others will be glad to hear it. I worry about people with as much firepower
as that getting too bored.
Moltar met with Tam, and they took record of their getting a ticket to the local
Tarsonan Civil Security center. Tam explained that after Moltar left, a small
squad of police arrived and notified them that he had a parking ticket (Parking
tickets carry weighty consequences across the Koprulu sector. With a single
ticket, a ship can be tracked by secure channels reliably by any security force,
and also broadcasts their status as minor criminals. Having one is equivalent to
wearing a clown nose to a court hearing: everyone will know, and those with
authority will not be amused). Tam also explained that the rest of the team
was discussing matters with the security force of some seven armed soldiers.
When they arrived at the Civil Security Center, Moltar and Tam discovered that
there had been no record of any parking ticket on their craft, that they had
passed customs and tower protocol cleanly. The two beat feet back to the ship...
Meanwhile, Mericor had opted to drop out of the ship and talk face to face with
the security force. The others sat impatiently, hoping the situation would not
explode. These were police after all, and none was happy with the idea of the
team as a rogue group of cop-killers. Elric operated the drop controls (the only
means in and out of the ship), and waited for a signal from Mericor to leave.
The team heard Tam and Moltar sounding frantic over the comm. They explained
that whomsoever these men were, they were not the police.
Mericor discussed: Guys, I think we should lift them onto the ship.
Jargenduv: No, we shouldn't lift them on the ship because then they'll be on
the ship.
Elric: What should I do?
T'aiur: Simple, drop me and I'll flay them all.
Mericor: Bad idea, they have the upper hand. If anything we should get the hell
out. I should warn you that they have anti-ship artillery.
Elric: Oh, is that all?
With a sudden rush and fire in her eyes, Elric swimmingly lifted Mericor and
thrusted the ship out of dock and down the Tarsonan highways toward Tam and
Moltar. Their assailants launched missiles, which Elric dodged with grace.
Before she had been uneasy at the controls of this vessel, but right then felt
fully lucid, dodging bullets and seekers with relative ease. There were other
parts of piloting, though, that do not come naturally and arose to attempt
another kind of stymie to the team's flight.
-Unidentified craft, please reverse course and return to parking deck: you have
entered controlled space without a plan.
-Sure, just a second.
Elric was uncertain how to respond to the controller, but knew that she had to
pick up Tam and Moltar, or else the squad (who must have also been BSL men)
would hunt them down. The pleas and commands to desist came more frequently over
the radios, and then Elric found her friends, lifted them, and shuttled upward
and away from the planet. Once away, Elric ceded control of the craft to Tam
once more. Moltar explained the new mission: the team was to escort a group of
cargo freighters from the Morian slam gate to the planet of New Trinidad. The
delay back on Tarsonis had made them almost an hour late for the job already, so
they could waste no more time. Once safely back, Moltar would collect the gel
and a substantial fee. The team agreed, and swept away to the Morian slam gate.
Moltar found the freighters, and identified the team. One of the pilots, a
Davis, to whom Moltar had earlier explained about the team's tardiness,
responded with a pleased-but-uneasy tone.
The next few hours passed calmly. The team reported no bogies, and Davis plodded
along wistfully.
From hidden quarters, a missile rocked one of Davis' freighters: the team was
under attack by a squadron of Wraiths. Tam alerted the team, and instructed them
to seal up. Tam modified the drop protocols to establish the Kreptarg maneuver (The
Kreptarg maneuver was invented by a Pathomorph helmsman during one of their many
wars with the Galactic Federation. Kreptarg himself had been working on a
project to mimic Chozo morphing technology, and had taken to using modified warp
space to attempt the compression. While he never successfully transfigured
another pathomorph to compact form without killing him, he had learned how to
invert a warp field of a drop mechanism to flip the exit of the soldier. The
maneuver has limited use, but is ideal for mounting marines on the hull of a
ship with rapidity). With a drop, the team stood on the ship's hull and
attempted to wage combat with the hidden assailants. Mericor and Moltar and
T'auir cloaked. Mericor handed T'auir some grenades so that he could pitch them
at the enemy (he had no ranged weapons of his own). Elric screened Jargenduv at
his request, who fired his and his robot's lasers. Hitting the cloaked ships was
difficult, but between all of them, and Tam's maneuvering, one of the three
attackers crumbled into a fiery heap. Davis then alerted the team that he had
something that would help, and with a thump and flare, a mighty explosion shown
in the distance, leaving a green radiation that illuminated both the cloaked
ships, and the half of the team who had been cloaked themselves. Realizing he
could be seen, Mericor focused his psionic presence to attempt to guide his next
throw with foresight. He knew that success would mean certain death for his
opponent: a spider mine would not leave much of the craft intact, and without
the foresight he had no hope of hitting dead-on, as spider mines could walk and
burrow, but not fly. It would have to be perfect, it would have to be the best
shot of a lifetime.
The wraith pilot seemed to have a similar sense of destiny, as his next burst
from his ship's lasers caught Mericor center-mass, piercing his armor and
rupturing his seal. Tam lifted Mericor back onto the ship as quickly as he
could, but Elric had seen enough to know that no doctor could help him now. His
body had been exposed to space for almost two seconds, and had up until that
time been burnt and disintegrated by the lasers of a ship that was meant to
harry other ships and tanks. The team reacted with prejudice, and destroyed the
last two ships. Before the final pilot had gone up in flames, he delivered a
somewhat disturbing message over public frequencies:
-Villains! I shall avenge my brothers who were slain by this band of brigands.
No group of hired guns is safe from my wrath. I am Thevenin Douglass: righteous
hand of vengeance.
His words echoed in their heads as they
witnessed his ship burn out and float away as a cluster of debris. Who exactly
were they working for who could be assaulted by someone claiming to be the "hand
of vengeance." This mad quest for some simple weapon seemed to raise more
mysteries than it allayed, and now had claimed the life of one of their own.
The team completed their mission with a heavy heart. Jargenduv discovered
something in Mericor's personal effects that changed his feelings somewhat, and
he revealed it to the group. Mericor had not actually betrayed BSL with the rest
of them, but stayed under their command as a spy, relaying transmissions in
Morse code of their whereabouts. He had been the reason BSL always seemed to be
a step ahead. Jargenduv also discovered a recorded message with a heartbeat
monitor link encryption:
-I, Joseph Mericor, former operative of the eighty-eighty-sixth mobile versatile
security force of Biologic Space Limited state and declare my intent. When I
discovered, with the rest of my team that BSL kept massive and secret weapons
operations and research, I wished to go as far away as I could. I would
willingly have turned my back on our employer, but for the fact that the team
medic seemed to have the idea that he was in charge, and wished for us to not
only betray BSL, but make war on them. I decided to play along, and instead spy
on them for BSL. I wished to show Tam the vanity and vulgarity of making
needless war on a giant. I have tied the encryption of this message to a
heartbeat sensor, such that it may only transmit after I have died. I did not
like BSL any more than the others, but what I hated even more was being
brow-beaten into following along with a fool's crusade. Freedom from enormous
and distant villains is important, but more dangerous still are tyrannical
overlords who pose as friends. Odi Omnitus.