05 May 4705 - Tournament Report
For those of you reading this who have no interest in Magic: The Gathering,
you will almost certainly want to skip this. I would be personally and deeply
flattered and concerned if you chose otherwise. The following is as accurately
as I can, a transcription of the games I played in a Two-Headed Giant tournament
in Richmond earlier today. At the time of drafting, the tournament is still
going on, which should tell you something about my team.
The format was 2HG Time Spiral Block, which meant one hour to build two decks
from one tournament pack of TS, and two each boosters of PC and FS. Jimmy was my
other head for the event.
We built the following decks from our card pool:
Deck A, Jimmy's:
17 land
4 Mountains
7 Forests
6 Swamps
16 creatures
Nightshade Assassin
Gorgon Recluse
Roiling Horror
Nantuko Shaman
Firemaw Kavu
Grave Scrabbler
Corpulent Corpse
Big Game Hunter
Augur of Skulls
Rathi Trapper
Llanowar Empath
Utopia Mycon
Blightspeaker
Firefright Mage
Henchfiend of Ukor
Thornweald Archer
7 other spells
Stormbind
Search for Tomorrow
Dark Withering
Pyrohemia
Ignite Memories
Harmonize
Petrified Plating
Deck B, mine:
18 land
7 Islands
4 Mountains
6 Plains
Tolaria West
14 creatures
Castle Raptors
Stingscourger
Revered Dead
Subterranean Shambler
Jodah's Avenger
Infiltrator il-Kor
Soltari Priest
Flying Men
Knight of the Holy Nimbus
Whip-Spine Drake
Veiling Oddity
Keldon Marauders
Magus of the Future
Numot, the Devastator
8 other spells
Ophidian Eye
Piracy Charm
Dismal Failure
Foriysian Totem
Ovinize
Judge Unworthy
Ancestral Vision
Pact of the Titan
Game 1: G/w and B/r
They had a first turn Essence Warden that netted them at least 8 life, and since
they weren't paying much attention to all our creatures, it could have even been
10. The player across from me looked to be playing B/r, but I didn't end up
seeing much of his deck. I suspended the Infiltrator, then played Foriysian
Totem, then had six mana on turn five thanks to it and played Numot. I got in a
hit the next turn and blasted two of the B/r player's lands, putting him behind
forever where he had only been kinda screwed before. I focused on damage for the
rest, favoring an active Totem to another land blast from Numot. They basically
couldn't respond to my bomb and lost. There were no hard plays for me the whole
match. At one point, a Witch Hunter threatened to bounce Numot, but Jimmy iced
it by summoning his Kavu. He traded it next turn with another dude, just to be
sure. I was attacking with Numot, Whip-Spine Drake, and Infiltrator il-Kor, all
of whom were unblockable, but just in case.
This match was a blowout. They dealt one damage to us the entire time, from the
Essence Warden attacking. I thought for sure they would be in tempo heaven then,
but turn 5 Numot was just too much for a mana-screwed black player.
Game 2: U/B and G/W/r
We had some early trades and hits in creature combat, nothing noteworthy. The
green player helped stall until the U/B player could fetch his preponderance of
control for a limited deck. We got them with a three-shot Ignite early on for
nine damage, one land, one Mystical Teachings, one Giant Dustwasp. They take a
hit from green's Orcish Cannonade as they remove another dude. UB fetches Dismal
Failure with a Mystical Teachings. Jimmy draws out the counter with a Dark
Withering, and I play Numot and he has two mana left for a Delay. With my Numot
and Veiling Oddity set to suspend out and haste and evade the next turn, they
swung for the win, flipping Akroma from morphed form for plenty of damage.
Usually I try not to comment on the opposing team's play style or appearance.
This round, it was almost distracting. The team reminded me of everything I hate
about tournament magic. Neither team really made play errors at all, and they
had the cards and beat us, that's that. When they had to call a judge twice on
trivial, anal things, I got a sense of their collective character. Their team
name was "Brute Squad," probably because UB player was at least two-and-a-half
of me, and not quite my height. Watching him sit and play magic almost made me
nauseous, and I have a high threshold for other people's lifestyle choices. Them
being dickheads didn't help anything.
Game 3: U/G/w and R/B
I guess they didn't get enough good white cards. Blue guy played a Castle
Raptors, and that was it for the whole game. Maybe he had a Saffi in there
somewhere and really couldn't pass up the splash. Not that Castle Raptors is a
bad card for limited by any means. It's good. I played my own that game.
I drop Flying Men first turn, on what is perhaps the best opening hand I've seen
all day, and it had been a day of good opening hands. They had some irrelevant
critter that we blasted after it hit us once, and I kept on swinging with the
Flying Men.
They call Flying Men "the blue Lightning Axe" because of this kind of happening.
I got seven damage out of them throughout the game. All for one blue mana.
Totally off the charts.
They start mounting and Jimmy and I both raise our own armies. I use Judge
Unworthy to save us from five damage, picking my nest two draws as Jodah's
Avenger and Foriysian Totem. BR guy jacks my Ancestral Visions with his Imp's
Mischief, paying no life, and I try to draw into Numot the old fashioned way. I
drop Jodah's Avenger, and Jimmy lights the board up with Pyro, killing my men
and GB guy's Serendib Sorcerer, who made Jodah a 0/1. BR guy had witch's mist,
so we had to be careful with the Pyro after. That same turn, I Ovinize BR guy's
Skittering Monstrosity (for whom no one will ever discard the cards, I expect),
and with 1 damage still on him, he dies to state-based effects. From there I
summon Soltari Priest, and between him and Jodah I can keep creatures around all
day for the pyro, and we were ahead in the damage race, so a few turns would
have sealed it.
Well I had dropped Numot in fact, but BR guy throws Phthisis at it, hitting us
for 12. The crazy bastard jacks my card drawing, and then ices my bomb and
spills out the biggest life swing I saw all day. What a nuts format.
Back to the pyro about to kill them with shadow guys scene. They killed Jodah
with something I forget. I attack with Soltari Priest with Jimmy's Petrified
Plating on, I flash Ophidian Eye on it ahead of the damage, draw my card, and
play a Revered Dead. This leaves them at 7. Jimmy plays the best card in the
format, Ignite Memories, and one copy reveals a Goldmeadow Lookout for 4 damage,
meaning they die no matter how the others resolve. They had had the lookout, a
land, a Brute Force and a Blightspeaker in hand. Talk about a format!
Game 4: Team Cathouse, U/g/b and R/g/w
These guys had the nuttiest pulls I had seen. R guy suspends Greater Gargadon on
turn 1, making me think the entire rest of the match is going to be about us
dealing with it, which it was. Having the Gargadon around to sack just anything
we killed was nightmarish, especially when our prime removal was Firemaw Kavu.
Later they pulled a Damnation off. They just had the answers. Also an Arc Razor
hit us four times. It was nuts.
These kids needed a lot of lessons in manners, both for life and tournament
play. They couldn't make a wrong decision given what they had drawn, and so I
couldn't approach from a technical standpoint, which is really the only valid
place to approach from if your targets are strangers. Its a bit of a hit to the
ego to know that any moron with the luck draw can ice you, though. Really the
only thing separating pros from others is the sheer number of games. They play
enough until the odds even out and everyone else they played against has played
less, and then they have the most wins among them and can go pro and get
sponsored and paid.
Not these kids, though. Their luck was all spent on that game. No more Gargadons
and Damnations for you.
After a 2-2-0 record we dropped. Mostly because I wanted to keep playing just
for fun and Jimmy had something else he could go and be doing, so off we went.
Which is why I'm typing this now instead of drafting in the top 4. Oh, and since
everyone had to choose a team name, I'll leave you with our conversation about
it:
Kaz: So, we have to choose a name for our team. I would suggest "Throw Your Life
Away for Justice," but you didn't wear the shirt, too, so...
[for the record, we were a hair's breath away from wearing matching shirts,
which would have been the shit, but some other mental powers kept my
transmission last night from fully getting him. will have to investigate later.]
Jimmy: We could still call ourselves that.
Kaz: Except someone could take exception to advocating suicide and have us dqed.
Jimmy: It's not that bad.
Kaz: To you or me, no, but people are anal, and it would be horrid to lose for
something like that.
Jimmy: Howabout something just silly then. Like "Blueberry."
Kaz:...
Kaz:...actually I like that. Can I add something else, like "Blueberry
(something)"? [yes I speak with all that punctuation]
Jimmy: Well, what did you have in mind?
Kaz: "Blueberry Nihlifaction." Just a nonsense word.
Jimmy: Okay, its still silly enough.
Kaz&Jimmy: Go team Blueberry Nihlifaction!
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