23 Jun 4705 - Nota Many
I guess that one's only funny if you're a latin buff.
I couldn't just let dot-hack go without putting in a critical word. There's a
lot to watch out there, and a lot to read about, and every now and again a show
comes along and brings you peace from a word-filled world of text boxes and
strings, fields and forests, and supplants your already text-and-chat rich
environment with seven solid hours of repetitive dialogue. There's a reason the
tv rating system has a D option (and another reason why it is lame), and that is
for shows like dot-hack.
Well, what's going on today? Tsukasa is talking to Bear, of course. They're
waiting around to talk to someone else, be it BaconTomato, Lady Subaru, The
Silver Knight, or any of the shows other names that don't get spoken enough for
me to remember. Among the topics at hand are the running gags of:
Just what is going on with these glitches in the world and how have they
manifested themselves recently?
What kind of person are you in real life?
What have the Crimson Knights been up to lately?
What has everyone else you know been up to lately?
And when those topics get exhausted, all the writers have to do is use some
stock excuse to limit the amount of good information coming from one party to
another, or have one of the characters ask another about someone else's
information about one of those topics, or further than that: talk about talking
about things, either on the interrogative side (could I have a word) or the
declarative side (boy isn't it great that the world lets us talk to each
other from different places?).
The unstoppable chattiness of the show gets in the way of the plot. It
does not make it any better to have your characters run around for fifteen
straight episodes talking about everything and resolving none of it. Otherwise,
the show would have offered a compelling philosophical thought experiment on
existential crisis, the nature of community, man's adaptability to bizarre
environs, or the fundamental nature of awareness...but no! I had to get stuck
along the way in dialogue hell, as if stymied by dial-up speed in the face of an
excellent flash movie. Because of this, the show is near unwatchable. Given all
the pacing of Dragon Ball Z, and none of the awesome fighting (that is, no
payoff and none in sight), the show would earn less than one El Hazard, which on
the scale of anime would put it in the company of Golden Boy and the original
dub of Ghost Stories: totally unwatchable.
Except!
The show earns a single El Hazard, making it just watchable for the gravitas of
one of the cast's supporting characters. No not Krim, although he's pretty ok
himself. I'm talking about Silver Knight. Nevermind that the man can make his
eyes glow red to underscore an intense epithet, or that his devotion to an
in-game clan of socially constructed player-character police borders on
fanaticism, or that his outfit looks exactly like all of his goons' except for
the extra flourishes on his helmet. Any of these would make him great, but
there's something about the total package that makes Silver Knight badass (this
is in a show where there's no fighting, mind you, so badasses are hard to come
by) that simply fails to find words. Even among the insidious verbosity of the
show in toto.
A solid Silver Knight sentence should begin with the words "Lady Subaru, ..."
and end with something incisive and relevant. He has essentially two tones, or
moods: reverence in the face of Lady Subaru, high whatever of the Crimson
Knights, and snide derogation in the face of absolutely anyone else.
Every time he addresses the Lady, he is clearly beholden to greatness and
majesty.
Every time he addresses someone else (which is infrequent, mind you), he is
righteous and obstreperous.
The man carries the show all the way to one El Hazard. I guess the writers
decided there was enough action in the game and so they could leave it out of
the anime. I feel a little cheated, but I'm used to getting doses of
ultra-violence from my pg anime (Pokémon).
So if you see me sounding a gruff "Lady Subaru" before I say something, you'll
know why.
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